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The Null & Void Halloween Event (2025) marks one of the most cinematic and content-heavy updates Tower Defense Simulator (TDS) has released in recent memory.
Night 1 introduces a completely new story-driven mode, multiple difficulty levels, rebalanced towers, and a massive Null & Void Battle Pass filled with rewards — from emotes and stickers to exclusive skins and consumables.
This guide covers everything added in Night 1, how the event works, which towers got rebalanced, and what to expect in the upcoming nights.
To start the event:
Both difficulties share the same story content, but Hard Mode includes stronger enemies, faster waves, and higher curse modifiers.
A new Battle Pass system has been introduced for this event.
By progressing through the pass, you can unlock:
Earn Void Tokens and Candies by completing Night 1 and event challenges.
These resources are used to level up the pass and claim rewards.
Two iconic event towers have returned and been rebalanced:
Additionally, several regular towers received balance updates to keep up with modern gameplay.
| Tower | Update Summary |
|---|---|
| Harvester | Buffed overall performance; faster swing animation. |
| Archer | Adjusted projectile speed and range curve. |
| Golden Scout | Minor buff to damage consistency. |
| Swarmer | Reworked poison ticks for smoother DPS. |
| Golden Soldier | Adjusted firing rate and visual effects. |
| Mercenary Base | Fixed spawn bug and improved targeting AI. |
Night 1 kicks off with a cinematic cutscene — a first for a TDS event.
It begins with your squad of scientists experimenting with portal technology to merge god shards, an operation intended to unify power sources and open infinite possibilities.
However, the experiment goes wrong…
The event is fully voiced and animated — a major step forward for TDS storytelling.
During the event, players periodically face Curses — negative modifiers that affect your towers or gameplay environment.
You’ll be prompted to select one curse at random intervals.
These curses stack and significantly change how each run feels, especially on Hard Mode.
Tip: Pick cooldown-related curses over attack speed ones — they have less impact over time.
Night 1 introduces several corrupted variants of existing enemies.
Expect to see reimagined versions of early and mid-game foes, visually infused with void energy.
The main antagonist of Night 1, Rift Walker, arrives near the final waves.
Abilities:
Lore Note: Rift Walker’s introduction hints at new meta guardians being added in future nights. His dialogue references “protecting the meta” — connecting him to TDS’s expanding narrative.
Completing Night 1 grants:
You’ll need these badges to unlock future event nights as they release.
This update introduces real-time cutscenes, ambient visuals, and fully scripted sequences.
The cinematic storytelling in Night 1 transitions directly into gameplay, giving it a Fortnite-style event structure.
The Null & Void Event – Night 1 is one of the most ambitious TDS updates ever made.
With cinematic storytelling, cursed modifiers, and a fully integrated battle pass, it redefines what seasonal events can offer.