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Crafting in The Forge is much deeper than simply throwing ores together. Every ore carries multipliers, hidden traits, and percentage-based rules that directly influence the final quality of your weapon or armor. This The Forge Crafting Guide breaks down everything you need to know—from ore traits to crafting percentages—so you can build top-tier gear without wasting valuable resources.
Although many players judge ores purely by rarity, the game’s hidden system gives certain ores special traits that boost damage, defense, or add unique passives. These traits only start appearing in the Forgotten Kingdom ores, as Iron Valley ores are too weak and Goblin Cave ores have no functional traits.
Weapon-friendly ores:
Armor-friendly ores:
These classifications matter because traits are only valuable when placed on the right type of item.
A trait does not automatically apply when an ore is used. The game follows strict percentage thresholds:
An ore must make up at least 10% of the total recipe to activate its trait.
Example:
If you add one Demon Eye and nine Eye Ores, Demon Eye equals 10% and activates its passive.
If you add one Demon Eye and ten Eye Ores, Demon Eye drops below 10%, and the trait is lost.
To gain the full effect, the ore must be 30% or more of the recipe.
Mythic ores rarely reach 30% because of how rare they are. They are still worth using at 10% for the partial trait.
Each weapon or armor piece requires a different number of total resources. Smaller items require fewer ores, making it easier to hit percentage breakpoints. Large items demand a lot more ore and dilute your rare materials.
Using high-quality ores on a dagger can outperform a poorly crafted colossal sword. However, a colossal sword with strong traits and multipliers will always outscale smaller weapons when crafted properly.
If your goal is maximum survivability, work toward the heavy armor set. Just expect to use larger amounts of high-tier ores to maintain the 10–30% thresholds.
Every ore also carries a multiplier, which increases the final stats and the sell price of the crafted item.
Examples:
High multipliers dramatically boost your gear. However, multipliers dilute when mixed with weaker ores:
If you have a 3.5× multiplier mix and you add quartz, the overall multiplier moves downward toward quartz’s 1.5× value. This is why mixing too many weak ores ruins high-quality gear.
Use your epics to build temporary gear while stockpiling legendaries and mythics. This lets you stay strong without wasting higher-tier materials on weak items.
Craft only when you have the right ratios for 10% or 30% traits. Plan your recipes carefully so you don’t dilute multipliers or accidentally drop traits below thresholds.
When crafting expensive items such as heavy armor or colossal weapons, expect to invest a large quantity of ores to maintain your target percentages.
Weapon choice matters less than ore quality. A well-crafted dagger can outperform a badly-crafted colossal weapon due to:
However, the best possible weapon in the game remains a colossal sword built with high-multiplier ores and 30% trait thresholds.
To consistently craft top-tier gear, remember:
Players creating endgame builds should focus on mythics and legendaries while using epics for interim gear.