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Archero 2 Treasure Island Strategy, Tips, Tricks & Guide

In this Archero 2 Treasure Island Strategy, I suggest rolling to 20k, and then either saving for future events or if you have enough to hit 80k (estimated 300 dice to go from 20k to 80k, though you’d ideally have more in case you get bad rng) then you can do that.

This is because going from 20k to 80k is a higher average than putting that 60k toward a 0-100k event, but 20k-60k is a lower average. For future (non seasonal) Treasure events, I suggest saving until you can roll to 100k (estimated 500 dice).

  • 20k every event – 1 ticket, 2 mythic artifact shards
  • 100k – 8 tickets, 10 mythic artifact shards
  • 200k – 18 tickets, 10 mythic artifact shards

Instead of 20k for 5 events, you could do 100k once and gain 3 extra tickets (8 – (1 X 5)) and same number of shards, or if you do 100k twice instead of 200k once you lose 2 tickets but gain 10 extra shards, which by shop value 10 shards is worth 20 tickets.

Given this, my suggestion is don’t roll anything unless you’re prepared to go to 100k, with exceptions for special cases like this valentine’s event. Additionally, rank rewards can cause variance, based on data I’ve collected from 6 servers, you can expect to gain 1-1.5 tickets from ranking at 100k twice instead of 200k once, making it only a 0.5-1 ticket loss for 10 shards, but it depends on how competitive your server is.

If you want to be as sure as possible of what you’re standing to gain and lose, track where 100k and 200k would land you on your server each event, and you’ll know how many tickets you can expect to gain or lose from ranking.

The best event to roll on depends on your stage of progression – if you are following the “gear to leg+3, runes to legendary, then wishes” plan, then whichever you’re working on would be the best to roll on – alternatively, whichever mythic artifact you’re missing, with the goal of getting all 3 from 100k events.

Archero 2 Treasure Island Strategy

First image – “This is the most optimum way to roll the die to maximize points.”

Second Image – “This method is 1% less efficient but is less variable, You are much less likely to get unlucky using this method”

In either case, you can choose lower multipliers if you want/need, and that will reduce your expected variance, while slightly lowering your average each time you lower it.

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