Forsaken Killer Tier List 2025 December – Guest 666 UPDATE

This Forsaken Killer Tier List is opinion-driven but grounded in observable kit strength, map interaction, counterplay options, and how recent changes affect a killer’s ability to pressure, secure kills, and control loops. It assumes typical matchmaking with a mix of player skill and does not re-rank every killer simply because a single new survivor (Veronica) exists — instead it highlights which killers are more impacted when Veronica is present.

Important context:

Veronica’s mobility and graffiti-based playstyle can make certain killers feel much weaker in matches where she’s present and skilled. That’s discussed separately in the “Veronica effect” section.

New guest (Guest 666 / “Sixer”) and Cool Kid received notable mechanical changes; those affect tiering more than minor tune-ups to other killers.

Forsaken Killer Tier List 2025 December

S Tier: Sixer (Guest 666), Nollie, (and a small set of killers that remain dominant in most lobbies).

A Tier: Cool Kid (moved up after QoL buffs), John Doe.

B Tier: Slasher, many mid-tier killers that received small adjustments but remain situational.

C / lower tiers: Killers with poor loop control or whose strengths are highly map-dependent.

This guide explains why each placement makes sense and gives practical counterplay and playstyle tips.

The “Veronica effect” — how the new survivor changes certain matchups

Veronica introduced two elements that alter the meta:

  1. High aerial mobility (jumping/tricking) — allows her to bypass many traditional loops and window traps.
  2. Graffiti mechanic — creates mobile escape nodes that can be used repeatedly to kite and reset chases.

Practical consequences:

  • Killers that require predictable ground-chase windows or rely on short-fence traps suddenly struggle when Veronica can repeatedly “phase out” of a prescribed chase path.
  • Veronica indirectly nerfs killers who can’t zone or force her to destroy her own graffiti (because she will place it ahead as she flees).

How to deal with Veronica as a killer:

  • Priority focus: If a Veronica gets free setup time, she can snowball. Consider targeting her first or immediately destroying graffiti you find to limit her options.
  • Pressure & timing: Interrupt her self-heal with hits rather than giving her safe windows to recover.
  • Map awareness: If you spot graffiti being placed, remove it. If your kit allows you to force her to the ground (stuns, area denial), use those options.

Verdict: Veronica is powerful and matchup-dependent; she increases the effective skill ceiling for survivors and makes map control more valuable for killers.

Killers called out in the update (notes, changes, and placement reasoning)

Sixer (Guest 666) — S Tier

Why S:
Sixer’s kit is unique and oppressive: lunging primary, pounce traversal, sonar-like ability that reveals survivor positions through walls, aura-reading, and a resource-based “Blood Hunt” mode that massively amplifies combat effectiveness. Blood Hunt slows the global timer, buffs abilities, grants stealth to the killer and reduces many counters.

Strengths

  • Extreme close-range lethality; can convert small windows into kills.
  • In Blood Hunt, many defensive tools (including stuns) are neutralized.
  • Mobility through pounce enables map pressure and chase resets.

Weaknesses / counters

  • Size and reach: Sixer is the largest killer, which makes them vulnerable to tight short loops and sharp cornering where their swing can get stuck.
  • Distance matters: if you keep long range and force short corner loops, Sixer’s big lunge and hitboxes become liabilities.
  • Sentinels and well-timed stalling abilities (or teammates who can kite while others stealth) help mitigate their potency when not in Blood Hunt.

Practical survivor tips

  • Favor short tight loops, not long wide loops.
  • Use windows and corners that punish large hitboxes.
  • Coordinate stalling and mobility—Sixer is hard to solo-kite for long.

Cool Kid — A Tier (moved up)

Why A:
Quality-of-life changes made Cool Kid more consistent. Base movement speed and walk-speed override were improved; clone aura visibility helps decision making; minion behavior buffs make minions more useful for searching/stalling; animation changes reduce penalty on misses and increase survivability after slashes.

Strengths

  • Better minion utility: minions now contribute more reliably to pressure.
  • Less punishing misses: reduced in-lag and stun immunity windows for recovery improve play flow.
  • Higher base speed → closes gaps more consistently.

Weaknesses / playstyle notes

  • Still requires smart use of minions and timing; misses still cost but are less punishing.
  • Best when using minions to control space and force mistakes.

Result: Cool Kid’s changes improved reliability, justifying their move into A tier for overall play.

John Doe — A Tier (unchanged in many contexts)

Why A:
John Doe remains solid. No large nerfs/changes in this patch. Effective baseline kit and good utility keep them in A. They remain particularly strong when Veronica is absent.

Veronica matchup: Worse when Veronica is skilled and widely using her aerial mechanics—John’s traps and zoning are less effective if Veronica bypasses them.


Slasher — B Tier

Why B:
Slasher got small adjustments (stun time, minor mechanical tweaks) but remains middling. The kit is serviceable but struggles to create consistent high-value chases. The small buff to stun time and immunity to gashing wound are welcome but not transformative.


Nollie — S Tier (unchanged)

Why S:
Nollie received only a minor hitbox equalization but remains potent. The high skill ceiling and strong kit justify S placement. Minor changes do not materially reduce their dominance.

General map and matchup strategies (killer and survivor guidance)

For killers

  • Destroy Veronica’s graffiti whenever possible. Removing her tools early limits her escape options.
  • Focus high-impact targets: If a survivor is repeatedly escaping with guaranteed setup time (e.g., Veronica), consider focused pressure to deny that advantage.
  • Short loops vs long loops: Against large-hitters (Sixer), force short, uneventful loops. Against smaller, highly mobile killers, choose wide loops that allow more running room.

For survivors

  • If playing Veronica: Place graffiti in escape-running corridors and prioritize mobility. Use self-heal sparingly and only when safe; always plan an escape path with another graffiti ready.
  • If facing Sixer: Prioritize short cornered loops; avoid open ground and wide turns that allow pounces to connect.
  • If facing Cool Kid: Break minion line-of-sight and focus on isolating the killer away from minion utility to reduce pressure.

Quick-change log (this patch)

Veronica: nerfed self-heal cooldown, reduced starting battery, graffiti HP reduced to 5 and adjacent graffiti destruction on graffiti destruction, minor skate mode numbers adjusted (phase stacking removed). In practice she remains strong but slightly easier to handle with active graffiti destruction.

Cool Kid: speed increased, minion behaviour improved, reduced windup penalties, visibility of clone auras, reduced miss penalties — net positive improvement.

Sixer (Guest 666): retains strong kit; some ability numbers were tweaked/nerfed but the core identity (Blood Hunt, pounce, sonar) remains dominant.

Slasher, John Doe, Nollie: small tune-ups — no major archetype shift.

Full Tier List (post-update)

These placements reflect the video’s perspective and the transcript’s emphasis on how each killer performs in the current patch:

S Tier

  • Sixer (Guest 666) — extreme close-range dominance; Blood Hunt is a huge swing.
  • Nollie — continues to outclass many killers in skilled hands.
  • (Other S-tier killers from the community meta remain depending on your server; this list focuses on the killers called out.)

A Tier

  • Cool Kid — moved up due to QoL and minion improvements.
  • John Doe — remains a reliable A-tier pick in normal lobbies.

B Tier

  • Slasher — small tweaks only; still situational and requires favorable conditions.

C / D Tier

  • Killers that are very map-dependent or whose kit is countered heavily by Veronica and similar mobility builds.

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