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Lord of Nazarick Zesshi – Skills, Stats

Lord of Nazarick Zesshi

Zesshi

Name: No Death-No Life
Rarity: SSR
Element: Emerald
Class: Ranger
(Single) (Control) (Cooperation)

HP B ATK A
DEF B MDEF C
SPD S 208
CRIT 30% CDMG 165%
CRIT RES 0% CDMG RES 0%
EP 0% ER 0%

 

Skills

Strong Wrist Strike (Lv5)

(Single) (Debuff) No Cooldown – A flick of the wrist launches a powerful blow at a single enemy target.

  • Deals physical damage equal to 120% of ATK.
  • Upon hit, 100% base chance to inflict [SPD Down] on the target for 2 turns.

Double Air Slash (AoE) – Zesshi slashes out 2 deadly blades that tear through space, attacking the target and its left and right targets.

  • Deals 2 rounds of physical damage equal to 70% of ATK.
  • Increases CRIT by 30% and CDMG against [Immobile] targets by 50%.
  • For every 1 less target hit, the damage of this skill is increased by 25%.

Soul Eater: Broken Sin Zesshi launches a ruthless judgment on the guilty, attacking a single enemy target.

  • Deals 2 physical damage attacks equal to 134% ATK.
  • Before the skill is released, add [Advanced SPD Boost] to self for 2 turns.
  • After the skill is cast, 100% base chance to inflict [Stun] on the target for 1 turn.
  • After each attack hits, 100% base chance to dispel 2 [Buffs].
  • When the caster’s SPD is higher than the target, ignore the target’s [Shield Wall], [Assistance], and [Sharing], and ignore their
  • ER when [Stun] is applied.
  • After the skill is cast, absorb 30% of the target’s TM, if the target’s TM is 0 after absorbing, extend [Stun] for 1 turn.

Passive

Heresy Verdict (Lv5) (Buff) Passive – Zesshi holds the power to pass judgment on heretics.

  • When the player’s SPD is higher than the target’s, the player will inflict additional physical damage to the target with the SPD difference*100 points, ignoring DEF.
  • Steal 2 SPD from the target after each hit until the end of the battle or death (up to 20% of the caster’s SPD of when you entered the battle)
  • After a teammate attacks an enemy, if the main target is in the [Immobile] state, Zesshi will launch [Execution] on the target (When a teammate attacks, if his own SPD is higher than the main target, the target will also be considered [Immoblie])
  • Increases all damage by 1% for every 25 speeds, and reduces the cooldown of all of your skills by 1 turn if [Execution] deals a kill.
  • Increase your SPD by 20 when you enter battle.
    When the player’s SPD is higher than the target’s, the target is considered [Immoblie] and ignores 25% of the target’s DEF.

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