Lord of Nazarick Zesshi

Name: No Death-No Life
Rarity: SSR
Element: Emerald
Class: Ranger
(Single) (Control) (Cooperation)
HP |
B |
|
ATK |
A |
DEF |
B |
|
MDEF |
C |
SPD |
S |
208 |
|
|
CRIT |
30% |
CDMG |
165% |
CRIT RES |
0% |
CDMG RES |
0% |
EP |
0% |
ER |
0% |
Skills
Strong Wrist Strike (Lv5)
(Single) (Debuff) No Cooldown – A flick of the wrist launches a powerful blow at a single enemy target.
- Deals physical damage equal to 120% of ATK.
- Upon hit, 100% base chance to inflict [SPD Down] on the target for 2 turns.
Double Air Slash (AoE) – Zesshi slashes out 2 deadly blades that tear through space, attacking the target and its left and right targets.
- Deals 2 rounds of physical damage equal to 70% of ATK.
- Increases CRIT by 30% and CDMG against [Immobile] targets by 50%.
- For every 1 less target hit, the damage of this skill is increased by 25%.
Soul Eater: Broken Sin Zesshi launches a ruthless judgment on the guilty, attacking a single enemy target.
- Deals 2 physical damage attacks equal to 134% ATK.
- Before the skill is released, add [Advanced SPD Boost] to self for 2 turns.
- After the skill is cast, 100% base chance to inflict [Stun] on the target for 1 turn.
- After each attack hits, 100% base chance to dispel 2 [Buffs].
- When the caster’s SPD is higher than the target, ignore the target’s [Shield Wall], [Assistance], and [Sharing], and ignore their
- ER when [Stun] is applied.
- After the skill is cast, absorb 30% of the target’s TM, if the target’s TM is 0 after absorbing, extend [Stun] for 1 turn.
Passive
Heresy Verdict (Lv5) (Buff) Passive – Zesshi holds the power to pass judgment on heretics.
- When the player’s SPD is higher than the target’s, the player will inflict additional physical damage to the target with the SPD difference*100 points, ignoring DEF.
- Steal 2 SPD from the target after each hit until the end of the battle or death (up to 20% of the caster’s SPD of when you entered the battle)
- After a teammate attacks an enemy, if the main target is in the [Immobile] state, Zesshi will launch [Execution] on the target (When a teammate attacks, if his own SPD is higher than the main target, the target will also be considered [Immoblie])
- Increases all damage by 1% for every 25 speeds, and reduces the cooldown of all of your skills by 1 turn if [Execution] deals a kill.
- Increase your SPD by 20 when you enter battle.
When the player’s SPD is higher than the target’s, the target is considered [Immoblie] and ignores 25% of the target’s DEF.