[LYCAN BALA!] Ro-Ghoul [ALPHA] Update Guide – Codes

The latest Ro-Ghoul [ALPHA] update brings a new code, several balancing adjustments, and a stat rework for two major kagunes — Lycan Bala and Ixakami.
While the update might look small on paper, these changes have a big impact on PvP fairness, cooldown timing, and overall flow of combat.

This guide breaks down everything in the update — from code rewards to in-depth ability changes — so you know exactly how to make the most out of it.

[LYCAN BALA!] Ro-Ghoul [ALPHA] Update Guide – Codes

Use the new update code below for an instant boost of RC, Yen, and cosmetics:

Code:

10/23/25 upd

Rewards:

  • 500,000 RC
  • 5,000,000 Yen
  • 15 Color Credits
  • 10 Hearts

How to Redeem:

  1. Open Ro-Ghoul [ALPHA] on Roblox.
  2. Go to the Chat Box (top-left corner).
  3. Type or paste the code exactly:
    !code 10/23/25 upd
    
  4. Press Enter — rewards will be automatically credited.

Note: If the code doesn’t work, wait for the servers to fully reset. The devs shut down briefly to fix server-side bugs.


LYCAN BALA — Major Rebalance Overview

This update focuses heavily on LycanK1 (First Mode), tuning its damage, cooldowns, and endlag.
The dev’s goal here was to make the kagune fairer to both use and fight against — while maintaining its identity as a fast, oppressive brawler.


S2 (Secondary Slash) Adjustments

Stat Old New Effect
Base Damage 0.6 Light Damage 0.5 Light Damage Small DPS reduction
Total Damage 3 2.5 Overall output lowered
Knockback Time 0.3s 0.2s Faster recovery window for opponents
Endlag -0.3s advantage +0.1s advantage You can’t spam combo as freely
Cooldown (CD) 4s flat 4s + (4s × Roar Time) Now scales dynamically with Roar charge time

Analysis

S2 now rewards precise timing instead of blind aggression. The new cooldown scaling discourages spam-heavy gameplay while giving you room for controlled bursts. If you’re good at managing Roar-Time, you can still pull off fluid chains — but careless use will leave you open longer.


S3 (Triple Slash + Finisher) Adjustments

Detail Old New Net Change
Per Slash Damage 0.4 × 5 (True Damage) 0.32 × 5 -20% base hit power
Final Slash Damage 0.5 0.6 Buffed finisher impact
Total 2.5 total (2 True + 0.5) 2.2 total (1.6 True + 0.6) Slight overall reduction

Analysis

This move now deals less consistent burst, but a stronger finishing blow.
It’s more skill-based — rewarding you for landing the final strike rather than relying on early hits. In PvP, this helps balance damage spikes without removing the move’s threat value.


SB (Special Burst) Adjustments

Stat Old New Impact
Untargetable Duration 0.4s 0.3s Harder to dodge punish windows
Endlag 0.2s 0.3s Slightly longer recovery
Cooldown 4s 5s Reduced spam potential

Analysis

SB’s invulnerability window was shortened, meaning you now have to use it reactively, not preemptively.
Timing is everything — use it too early and you’ll be caught during endlag. The move still remains powerful, just no longer abusable in tight duels.

IXAKAMI — Damage Buffs

While Lycan Bala was tuned down for balance, Ixakami received straightforward buffs to keep it viable against newer kagunes.

Mode Skill Old Damage New Damage Type
K_ (King Mode) S2 1.5 1.6 Light Buff
R_ (Reaper Mode) S2 1.0 + 0.5 (1.5 total) 1.2 + 0.4 (1.6 total) True Damage Mix

Analysis

Ixakami’s S2 now hits harder across both modes — enhancing its dual-phase flexibility. The boost isn’t huge, but enough to make combos more rewarding.
Expect slightly faster kill times and improved trades, especially when transitioning between modes mid-fight.

Developer Note

The dev briefly teased “that one dude” — likely a new character or kagune project in progress.
No direct reveal yet, but this line suggests an upcoming teaser or new addition tied to current balance testing.

“Added that one dude cuz I’m working on something and wanna tease it hehe.”

Stay tuned — this could be the start of a new Ro-Ghoul boss or kagune line (possibly linked to the Lycan family).

This patch is less about raw power and more about skill expression.
Lycan Bala is no longer a spam-heavy monster — it’s tactical and timing-based now. Ixakami, on the other hand, feels smoother and deadlier.

The dev clearly aims to create a more competitive, fair PvP meta — without stripping away what makes these kagunes iconic.

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