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Physical Address
304 North Cardinal St.
Dorchester Center, MA 02124
We are back with Slime Castle Idle TD Slime Tier List guide, If you haven’t checked out Slime Castle Idle Td Guide you can read it before this guide.
In this post, we will talk about the best slimes in the game and their Active/Passive Skills Slimes for particular levels, so come and take a look at the complete guide.
Active Skill
Passive Skill
Yolanda’s attacks deal additional damage (=ATK*120%).
Yolanda inflicts a dreadful curse upon enemies entering attack range, reducing the maximum HP of cursed enemies by 10%.
Dominate the Undead. Killing enemies will summon a ghost (up to 5) that lasts for 20 seconds, and the ghost will auto-attack nearby enemies and deal 80 %*ATK damage.
You can unlock this slime for 8.000 gems. Gems can be earned through various activities in the game.
Active Skill
Summons a magic flower that lasts for 15 seconds. The flower’s attacks deal ATK*1000% damage to enemies. When the flower dies, it will explode and deal explosion damage (ATK*1600%) to nearby enemies.
Passive Skill
After killing an enemy within 18 yards range, there is a 40% chance to summon a Forbidden Magic Flower that lasts for 8 seconds.
The attacks of Vinomera and the Forbidden Magic Flower cause enemies to lose ATK*800% HP per second, and the damage received by the enemy increases by 20%, lasting for 2 seconds.
Vinomera releases a poisonous mist every 10 seconds that lasts for 4 seconds. Deal ATK*400% damage per second to enemies within the area and reduce enemies’ movement speed by 20% and status resistance by 5%.
This slime is only available for real money. There is currently no other way to obtain it.
Active Skill
Unleashes a powerful magnetic force lasting 3s, drawing all enemies towards the screen’s center. After the attraction ends, enemies suffer 1s of stun and damage (=ATK*1500%).
Passive Skill
Applies an electromagnetic debuff to enemies entering the attack range, causing them to suffer damage every second (=ATK*400%).
Wynne’s attacks deal ranged damage (=ATK*120%).
Electromagnetic Catch Net. Launches a electromagnetic net every 10 seconds, dealing 900% ATK damage to all enemies and reducing movement speed by 20% for 3 seconds.