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Memory Match is a limited-play minigame introduced in the Part 2 Halloween Update for Sol’s RNG. You can access it directly in the main hub. The goal is simple: flip tiles, remember what you see, and match identical pairs to earn rewards.
The catch is the cooldown. You can only play once every 12 hours, meaning a maximum of two attempts per day. Because each run is limited, using your turns efficiently is key to getting the best results.
Memory Match uses a 5×5 grid of tiles, each hiding an item icon and a number showing how many of that item you’ll receive if matched. Here’s how a round plays out:
A run ends when you have made 10 failed attempts or cleared all matches.
Important:
A match only counts if both the symbol and the amount match exactly. For example, Lucky Potion ×1 and Lucky Potion ×3 are considered different.
The reward pool varies, but you can expect:
Because the rewards can speed up progression and crafting, it’s worth playing every cooldown.
Your timer is personal, not global. It begins the moment you finish a session. This means:
If you play at 3 PM today, your next attempt unlocks at 3 AM, and so on.
Use these methods to make the most of your 10 tries:
Most players find it easier to track tiles when beginning with the outer rows, since they’re easier to remember visually.
Use the early flips to gather information and map out a portion of the board in your head before attempting matches.
If you spot rare or high-quantity rewards, prioritize those matches to secure them early. Even if you run out of attempts, you’ll walk away with your best potential gains.
If your memory struggles, jot down a simple 5×5 layout on paper or type a shorthand pattern. Even basic marking helps track items without forgetting positions.
Since the game gives only two attempts a day, avoid using your try when tired or distracted.