The Forge Crafting Guide – Crafting Weapons and Armor

Crafting in The Forge is much deeper than simply throwing ores together. Every ore carries multipliers, hidden traits, and percentage-based rules that directly influence the final quality of your weapon or armor. This The Forge Crafting Guide breaks down everything you need to know—from ore traits to crafting percentages—so you can build top-tier gear without wasting valuable resources.

Understanding Ore Traits

Although many players judge ores purely by rarity, the game’s hidden system gives certain ores special traits that boost damage, defense, or add unique passives. These traits only start appearing in the Forgotten Kingdom ores, as Iron Valley ores are too weak and Goblin Cave ores have no functional traits.

Epic Ores

  • Cup Riot, Emerald, Ruby – No traits
  • Obsidian – +30% armor defense
  • Ravalite – +20% weapon critical damage

Legendary Ores

  • Uranium – 5% HP AoE damage (armor)
  • Mithril – +15% armor defense
  • Eye Ore – -10% HP, +15% damage (weapons/armor)
  • Fireeye Ore – 20% burn chance (weapons)
  • Magma Eye – 50% AoE explosion (weapons)
  • Light Eye Ore – Unknown/undefined effect

Mythic Ores

  • Demon Eye – Burn + Demon’s Backfire passive
  • Dark Eye – Shadows Phantom Step passive

Best Uses by Category

Weapon-friendly ores:

  • Ravalite
  • Eye Ore
  • Fireeye Ore
  • Magma Eye

Armor-friendly ores:

  • Obsidian
  • Uranium
  • Mithril
  • Demon Eye
  • Dark Eye

These classifications matter because traits are only valuable when placed on the right type of item.

Trait Activation Rules

A trait does not automatically apply when an ore is used. The game follows strict percentage thresholds:

10% Rule – Trait Activation

An ore must make up at least 10% of the total recipe to activate its trait.
Example:
If you add one Demon Eye and nine Eye Ores, Demon Eye equals 10% and activates its passive.

If you add one Demon Eye and ten Eye Ores, Demon Eye drops below 10%, and the trait is lost.

30% Rule – Full Trait Power

To gain the full effect, the ore must be 30% or more of the recipe.

  • A 10% Eye Ore might give you ~5% bonus damage.
  • A 30% Eye Ore gives the full +15% damage.

Important Note

Mythic ores rarely reach 30% because of how rare they are. They are still worth using at 10% for the partial trait.

Crafting Weapons and Armor

Each weapon or armor piece requires a different number of total resources. Smaller items require fewer ores, making it easier to hit percentage breakpoints. Large items demand a lot more ore and dilute your rare materials.

Weapon Crafting

  • Small Weapons (Daggers) require as few as 3 ores
  • Large Weapons (Colossal Sword) require significantly more

Using high-quality ores on a dagger can outperform a poorly crafted colossal sword. However, a colossal sword with strong traits and multipliers will always outscale smaller weapons when crafted properly.

Armor Crafting

  • Light armor pieces require fewer ores and increase movement speed
  • Heavy armor pieces require many ores but offer the highest defense

If your goal is maximum survivability, work toward the heavy armor set. Just expect to use larger amounts of high-tier ores to maintain the 10–30% thresholds.

Ore Multipliers

Every ore also carries a multiplier, which increases the final stats and the sell price of the crafted item.

Examples:

  • Dark Eye – 6.3× multiplier
  • Diamond – 2× multiplier
  • Quartz – 1.5× multiplier
  • Cobalt – 1× multiplier

High multipliers dramatically boost your gear. However, multipliers dilute when mixed with weaker ores:

If you have a 3.5× multiplier mix and you add quartz, the overall multiplier moves downward toward quartz’s 1.5× value. This is why mixing too many weak ores ruins high-quality gear.

Best Practice

  • Use Legendaries and Mythics for final gear
  • Use Epics only for temporary or filler armor
  • Avoid common ores when crafting anything important

Building Efficient Early and Late Game Gear

Early Game Strategy

Use your epics to build temporary gear while stockpiling legendaries and mythics. This lets you stay strong without wasting higher-tier materials on weak items.

Late Game Strategy

Craft only when you have the right ratios for 10% or 30% traits. Plan your recipes carefully so you don’t dilute multipliers or accidentally drop traits below thresholds.

When crafting expensive items such as heavy armor or colossal weapons, expect to invest a large quantity of ores to maintain your target percentages.

Weapon Stats Overview

Weapon choice matters less than ore quality. A well-crafted dagger can outperform a badly-crafted colossal weapon due to:

  • Higher trait utilization
  • More efficient ore percentage distribution
  • Better multipliers

However, the best possible weapon in the game remains a colossal sword built with high-multiplier ores and 30% trait thresholds.

Final Crafting Principles

To consistently craft top-tier gear, remember:

  • 10% = trait unlock
  • 30% = full trait power
  • High multipliers matter more than item size
  • Weapon and armor traits must match intended use
  • Large items require significantly more rare ores to maintain ratios

Players creating endgame builds should focus on mythics and legendaries while using epics for interim gear.

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